// home studio, Adams, MA //


Nicholas Tamas began his professional artistic career at an early age when he attended the Tennessee Governor School for the Arts while still in high school. Following his graduation, he attended the University of Tennessee School of Art in Knoxville Tennessee where he majored in sculpture and printmaking. During his time at the University, he maximized his time by learning about as many materials and processes as he could. He also spent his summers furthering his academic career with residencies and internships in Italy and New York, and was instrumental in the planning of the Southern Graphics Council Conference that took place at his University his senior year. He finished his undergraduate degree in the winter of 2015 where he received Magna Cum Laude honors. Following his graduation, He began working at the Massachusetts Museum of Contemporary Art as an art fabricator and assistant lighting designer where he has built, designed, and lit shows for the Museums resident artists. The artists featured at the museum form an illustrious list and include artists like Nick Cave, Aled DaCorte, James Turrell and many others. Nicholas Tamas' sculptural work is heavily inspired by cybernetic and bionic pop culture from the 80's and 90's as well as transhumanist philosophy. This is represented in his work as faux-cybernetics and bionics that are displayed in a manner that gives them the illusion of being functional and purchasable prosthesis/cybernetics. His goal with his work is to inspire the creation and advancement of real cybernetics and bionics as well as to further transhumanist ideals; to this end, he is currently pursuing a career and education as an industrial designer at the Rhode Island School of Design in Providence, Rhode Island.

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View more of Nick’s work at


With my 24/2 project, I chose to dedicate my allotted time to building and refining the interactions on a website that I was working on for an upcoming studio and gallery space, Neon Void Studio & Gallery. To be more specific, the interactions are what dictates how a user navigates and interacts with different elements on the website. An example of this can be seen in the navbar; if a user clicks on the navbar icon, a menu appears with text links to the different pages on the website. To make this happen, an interaction has to be made on the navbar icon that says if it’s clicked; to open the menu, make the icon disappear, and cascade the menu items at specific time intervals. Depending upon how complicated the interaction is and how many elements one interaction has to affect, the process of building these interactions can be very time consuming. Before I started the residency, I was using whatever free time I possessed to work on the website; but only being able to work on the interactions a few hours at a time was very difficult as the first hour was just figuring out what I had already mapped out and what elements were linked to each other. This is the reason why I chose the 24/2 residency, as it provided me the opportunity to set aside a large chunk of time to work on the website interactions without interruption. Additionally, it also taught me different means of managing my time as well as taught me ways of streamlining how I build and implemented website interactions. As far as the time management aspect of the residency goes, I had prepared the day before starting the residency by pre-cooking meals and completing any extraneous tasks that had to be done while the residency was going. I’m not sure how the 24/2 residency could be improved; as the period was long enough that I could complete most for what I set out to do within the given time frame, but not so long that I had to take a long time off of work in order to participate in it. In short, the residency provided me the time and opportunity to work on an aspect of my websites design that could not be done through incremental work; and for that I am truly grateful.

Screenshots from Nick’s website

Grace Clark